Apocalypse Time Tuesday
- 1 Mon
- 2 Tue
- 3 Wed
- 4 Thu
- 5 Fri
- 6 Sat
- 7 Sun
- Raiding day: shield if exposed
- Kill Day: everyone shields
Day 1 of the VS cycle
Mod Vehicle Boost
No special shield rule today
As always, keep resources shielded or spent.
Radar events pay today. Use the ones you've been holding.
Open Mod Vehicle module chests (higher tiers score far more), consume Golden Wrenches, complete radar events, and consume modification blueprints.
Bank wrenches, blueprints, and vehicle chests all week for today.
Tomorrow, day 2
Shelter Upgrade
Don't spend these today: building speed-ups, refugee recruits, bounty missions.
Day 2 of the VS cycle
Shelter Upgrade
No special shield rule today
As always, keep resources shielded or spent.
Building speed-ups, increase structure power, recruit refugees (orange > purple > blue), orange bounty missions.
Line up a big building upgrade to complete today. A single HQ upgrade on Shelter day beats a week of small scattered upgrades.
Tomorrow, day 3
Age of Science
Don't spend these today: research speed-ups, badges, intercity trades.
Day 3 of the VS cycle
Age of Science
Raiding day
Holding exposed resources? Under 120M power you must shield; above that it's your call. Rule 2
Research speed-ups, increase tech power, consume badges, orange intercity trades.
The best stacking day: queue expensive research before it starts, and never let the lab sit idle.
Tomorrow, day 4
Hero Progression
Don't spend these today: hero fragments, exclusive equipment fragments, power cores, hero gear promotion, orange skill books, prime recruits.
Day 4 of the VS cycle
Hero Progression
Raiding day
Holding exposed resources? Under 120M power you must shield; above that it's your call. Rule 2
Hold your radar events. They pay tomorrow.
Hero fragments (orange/purple/blue), exclusive equipment fragments, prime recruits, Power Cores, hero gear promotion, enhancement alloys, orange skill books.
Save all hero investment for today, and time it around any +50% / +100% buff. Usually the biggest personal-points day for developing players.
Tomorrow, day 5
Holistic Growth
Don't spend these today: training speed-ups, radar events, leftovers.
Day 5 of the VS cycle
Holistic Growth
No special shield rule today
As always, keep resources shielded or spent.
Radar events pay today. Use the ones you've been holding.
A bit of everything: speed-ups, structure & tech power, radar events, train and promote units (Lv.9+).
Catch-up day: spend what didn't have a better home, and keep training queues full.
Tomorrow, day 6
Enemy Buster
Don't spend these today: speed-ups, bounty missions.
Day 6 of the VS cycle
Enemy Buster
Shields on, all day
Kill Day. Everyone in the hive keeps a shield on all day. Rule 1
Speed-ups, orange bounty missions, intercity trades, and defeating enemy Duel-alliance units (higher unit level = more points).
Fight day: coordinate PvP with the alliance, don't solo-feed. Saturday is also Kill Day, so shield up when you're not fighting.
Tomorrow, day 7
Rest & Restock
Nothing to hold back for. Collect rewards and start banking for next week.
Day 7 of the VS cycle
Rest & Restock
No special shield rule today
As always, keep resources shielded or spent.
Hold your radar events. They pay tomorrow.
Collect your weekly rewards and chest milestones, review the week, and start banking speed-ups and materials for the next cycle.
Tomorrow, day 1
Mod Vehicle Boost
Don't spend these today: mod vehicle module chests, golden wrenches, modification blueprints, radar events.
Coming up
Nothing scheduled here yet. The in-game Events screen always has the full list.