ThOutlanders

Season 2

Everfrost

The desert is gone. The tiles are gone. Your excuses are, sadly, still here. Welcome to Everfrost: a frozen hellscape where we farm angry snowmen into a stronger alliance.

The 30-second version

Tiles are gone, the map's a frozen tundra, and old rules are wiped. Resources now come from killing creatures, and how beefy a creature you can kill is gated by your Virus Resistance. Your permanent base carries over.

The core loop

  1. Kill Frostbanes (Boomers), up to 30/day, for Frost Cores.
  2. Frost Cores level your Greenhouse → it produces Ice Bloom.
  3. Ice Bloom levels your BioLab + Greenhouse.
  4. Higher BioLab = higher resistance = kill bigger things = more loot.
  5. Repeat.

Your daily routine

The two numbers that matter most

Personal Glory Points (cap 72,200): earned killing NPCs. Boosts your resource income every 8h, and Alliance Season Points = everyone's Glory + Glory War, which is our server ranking. Max your Glory.

Glory War: see the Glory War playbook.

Badges: wallet away

During Snowstorm Rescue the sculptures pay ~300 badges each, 10 claims/day. Don't buy badges. Put them into Alliance Recognition.

Bigger fights

Heroes

Season Mastery

Run Support Mastery until BioLab 28, then switch to Military. Grab: Frost Core Refinement (+15%), Injury Relief, Resistance Boost (+5), Swift Rally (+10% march), Eco Recovery (+10% construction).

If you spend

Wartime Investment (4× $9.99, back-to-back on Day 1) and the Season Journey pass ($24.99). Both front-loaded: early beats late.

The short list

  1. BioLab + Greenhouse first.
  2. Frostbanes 30/day → Leopards → Yetis 2×. Max your Glory.
  3. Snowstorm sculptures for badges: don't buy badges.
  4. Show up for Glory War and the Ice Pit.
  5. Glory Points = our ranking.