ThOutlanders
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Canyon Clash

Our weekly alliance battlefield. Won by controlling the map, not by kills: hold your zone, hit the boss at 5 and 15, all-in on the Energy Cell at 20.

A points race won by coordination, not raw power: a coordinated ThO beats a stronger, disorganized alliance every time.

The map

Four squad zones (A top, B right, C bottom, D left), each with 5 numbered HQ start positions, all converging on the central Energy Cell. Assignments are set each week by who's participating. Plan with the Canyon Map Planner.

How capturing works

  1. March troops to an uncaptured or enemy-held building: it captures automatically.
  2. Bigger armies capture faster and beat defenders. Never send lone scouts.
  3. Captured buildings generate benefits for the team: leave troops to hold them.
  4. Outnumbered? Pull back and call for backup.

Formations

Squad zones

Check chat before the match for your squad and numbered start position.

🟢 A Squad: Top zone

🔴 B Squad: Right zone

🔵 C Squad: Bottom zone / strike force

🟠 D Squad: Left zone

Objectives & scoring

Values from a community guide: treat them as relative priority.

Objective Priority First capture Per min
⚡ Energy Cell (center) Critical ~100,000 —
⚔️ Military Bases High ~2,700 ~1,800
🏥 Field Hospitals (×2) High ~1,800 ~1,200
💧 Water Refineries Medium ~900 ~600
🏆 Canyon Captain High Battle buffs —

Battle timeline (40 min)

Tips

Coordination protocol

Matchmaking

Matchmaking uses the combined power of our top 30 members. Having 20+ strong players is what makes us competitive.

The short list

  1. Hold your zone's buildings: that's the score.
  2. Know your squad and rush your start positions.
  3. Boss at 5 & 15; everyone else holds.
  4. 20:00 = all-in on the Energy Cell. Escort the carrier.
  5. Comms on, move together.